Part 421: Trial by Fire - Turn 12
Trial By Fire: Tactical Update 12Ariana stared in silence at the shattered expanse of ferrocrete that filled her `Mechs canopy. The stony surface, designed for long-term durability, was only a few centimeters thick. More than enough to withstand the passage of any number of motor vehicles; but nowhere near enough to withstand the weight of an eighty-five ton BattleMech. Her Battlemasters massive, wedge-shaped feet crushed, pulverized, and otherwise tore the surface to shreds with each step she took.
Normally that wasnt an issue, but shed gotten herself so distracted planning the next phase of the attack that when two flights of the Woodsmans LRMs caught her Battlemaster in the chest, shed startedand that had been enough to set the Battlemasters right foot skittering across the ferrocrete like a colossal metal spider. Shed caught herself instantaneously, on her massive warmachines outstretched arms, but it was an embarrassing mistake to make with the leadership of the 331st watching. They probably wouldnt damn her for the error unless she threw off the lances plan, but if her recovery wasnt smooth it wouldnt go unnoticed.
She took a deep breath and ran through the very specific set of eye movements that released the emergency locks thatd automatically frozen her PA(L)s arms the moment her gyros tumbled. Immobilizing the pilots body was a safety feature, protecting her vulnerable jointsand especially her neckin the event of a fall. The non-verbal release was, in Arianas opinion, the only real flaw to the system. It was intended to stop a badly-concussed pilot from worsening their condition, but it was touchy and often wasted precious seconds waiting for the pilot to get things exactly right.
Ariana got it on her first try, but her regular practice sessions had it so ingrained in her muscle memory shed probably have been able to make the gesture in her sleep and shed absolutely been able to do so with a heavy concussionexactly what the system was supposed to protect her from. A verbal release wouldve been better: a pilot who couldnt talk probably couldnt fight.
You ok? Shoji asked, sounding distracted. The effort was still appreciated.
Fine, Ariana didnt grumble or complain. Her voice was calm, focused. Dont let me slow you. Continue as planned.
Movement Phase
Shadow Hawk (Player)
- Jumps to hex 1519, does not specify facing! Rolled 5, now facing hex 1419!
Coyote
- Attempts to enter hex 1020 but has insufficient MP!
Combat Phase
Crab (Player)
- Holds fire!
- Gains heat 2, sinks 36!
Battlemaster (Player)
- Holds fire!
- Gains heat 2, sinks 34!
Coyote (Player)
- Holds fire!
- Gains heat 2, sinks 30!
Shadow Hawk (Player)
- Holds fire!
- Gains heat 2, sinks 20!
Coyotl
- Holds fire!
- Gains heat 2, sinks 20!
Wolverine
- Holds fire!
- Gains 2 heat, sinks 28!
Thunderbolt
- Holds fire!
- Gains 2 heat, sinks 28!
Woodsman
- Fires ER Large Laser at Battlemaster (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires LRM-15 (Narc Capable) at Battlemaster (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, 12 missiles hit Right Arm (15/27 armor remaining), Right Torso (11/28 armor remaining), Right Leg (30/31 armor remaining)!
- Fires LRM-15 (Narc Capable) at Battlemaster (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 7, 9 missiles hit Right Torso (7/28 armor remaining), Left Arm (19/23 armor remaining)!
- Gains 22 heat, sinks 24!
End Phase:
Battlemaster (player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 4, fails!
- - Suffers damage in the fall to Left Arm (15/27 armor remains), Right Torso (5/28 armor remains)!
- PA(L) prevents pilot damage from falls!
Player Status:
Neutral Forces:
Opposing Force (level)
Cyclops (Mk. 6) Disabled!
Woodsman Prime (Mk. 6) Stationary +0
Mountain Lion (Mk. 4) Disabled!
Thunderbolt (Mk. 2) Stationary +0
Kintaro (Mk. 2) Disabled!
Wolverine (Mk. 7) Stationary +0
Coyotl A (Mk. 6) Jumped +4
Commando (Mk. 4) Disabled!
Mission Objective:
Plunder Recovered (0/1500 points)
Secondary Objectives:
Enemy Units Damaged (150/400 points)
Penalty Accrued (-150/-300 points)
Orders Due: Tuesday Night!